BORDERLINE

The representation of BPD through animation

AI-assisted animated visuals created to support a live theatrical work exploring the textures of Borderline Personality Disorder.

Role

Animated projection language

Projection Animation Producer

Scope

Seven sequences for live theatre

Produced seven transition and projection sequences and 2,063 frames, iterating closely with director and sound design across the live production context.

Results

Narrative transitions on stage

Built a projection language that strengthened narrative transitions, emotional tone, and audiovisual cohesion across three sold-out performances.

Project context Created animated projection sequences for BORDERLINE , supporting live theatre transitions and stage atmosphere.
Team & stakeholders Collaborated closely with the director and production context so the visuals served stage timing, tone, and sound design.
Timeline Developed seven sequences and 2,063 frames across the lead-up to performance and integration.
Workflow Translated direction into concepts, built and refined frame-based animations, then adjusted them against the live production rhythm.
Challenges Needed the projections to read clearly on stage while still carrying emotional weight between acts.
Delivery Delivered a cohesive projection language that supported narrative flow across three sold-out performances .

Light was brought onto BORDERLINE to produce seven animated projection sequences for act transitions and stage atmosphere. Across 2,063 frames, he built visuals that could read clearly in a live theatre setting while still carrying the emotional weight of the work.

He worked closely with director Jonathan Graffam-O'Meara to translate tone, pacing, and thematic intent into specific visual decisions. He also aligned the animation rhythm with Darrin Verhagen’s sound design so the transitions landed as part of the performance rather than as separate screen inserts.

The result was a projection language that supported the show’s structure, strengthened movement between scenes, and helped hold the audience inside the world of the piece across three sold-out performances.