Focused the sound around character
Sound Design Assistant
Sound design support for a YouTube miniseries episode, focused on foley, presence, and scene-by-scene cohesion.
Sound Design Assistant
Created and refined character foley for Cage while iterating closely with the lead creative to support continuity and tonal consistency.
Helped support a miniseries episode that reached 9.7k views on YouTube and 1k likes, while strengthening the role of detailed, character-driven sound work.
On StarQuest, Light supported episode three as a sound design assistant with a focus on foley and scene detail for Cage. He built and refined effect layers that gave the character’s movement more weight, texture, and presence on screen.
The work was iterative. He collaborated with Talia Raso, tested options against the episode cut, and adjusted sounds for clarity, consistency, and timing. Rather than treating audio as a final overlay, he used it to sharpen how scenes landed moment to moment.
That process helped strengthen the episode’s atmosphere and contributed to a release that reached 9.7k views and 1k likes on YouTube. It also shows Light’s ability to support a wider production by improving the sensory detail that sells performance and world.